YARKIN DENIZ CETIN

Game Designer | Developer


Card games, roguelikes and perhaps complex economy simulations

Image by Marcin "Ogar" Ogarek

On Me

I believe the first game I played being Roller Coaster Tycoon (1999) had a substantial effect on my personality as a professional. Creating fun environments for people, however simple it was, became a great endeavor for me. I started my career in game industry by designing and selling simple pen and paper games in middle school.

Being mesmerized with the process of game development and quickly turned my focus to online game jams. I have joined tens of game jams and I still continue to participate. Jams helped me to adapt to fast changing environments of game industry and kept my skills fresh.

I am working in TaleWorlds Entertainment. I design and prototype new features, collect data and iterate. I am experienced in a diverse collection of game development skills.

Also, I design and force let my friends to play my card games on the side and love anything related to card games, board games and game mechanics.

Mount & Blade II: Bannerlord

Roles: Technical Designer

TaleWorlds Entertainment

Year: 2020

I programmed the siege AI behaviour for siege engines as an intern where I made improvements on the particle system to support XML configuration.

After a successful internship, I started to work on Mount & Blade II in a full-time job in a technical designer position. In this position along with game design, I work on tools which record and analyze automatic campaign games and generate automated reports. I am generally work on high level game systems which allow an emergent gameplay. Most of my days consist balancing and rewriting such systems.


Short Info:

An open world strategy-rpg hybrid taking place in the early medieaval setting of Calradia.

PEOPLE'S COMMITTEE OF GAME DEVELOPMENT

Roles: Designer | Programmer

Team Size: 3

Year: 2018

Achievements: Newgrounds Front-Page

I programmed the game from ground-up as the sole programmer and did all of the animations and post-fx. Also designed the scoring system and created some of the ingame items. Contributed to the overall design of game loop. Converted the music and created achievements for the game.


Short Info:

Make a planing game about nuclear physics, or a role-playing game about the life of a KGB agent or a point and click game about a workers life. Make any kind of game you like, as long as it fits the People's Committee of Game Developments agenda.

PLAY
DOWNFALL

Roles: Designer | Programmer

Team Size: 3

Year: 2018

Achievements: 35th out of 1497 reviewed entries in Ludum Dare 44

I designed and programmed the triangular grid system. Introduced new mechanics for the puzzles with a co-designer. Made the animations and designed some of the levels.


Short Info:

Downfall is a simplistic puzzle game, where you can place quarantine on tiles to contain the infection. Beware of the severs which can quickly spread the virus over long distances, industry zones which spreads the virus farther, and rivers that quickly spreads the virus along the way.

PLAY
CARDLOCK

Roles: Designer | Programmer | Art

Team Size: 4

Year: 2019

I designed all of the card mechanics and win conditions for the final version. Though it had to go through different iterations, one of the thing we understood was PnP testing is not a luxury but a necessity.


Short Info:

In this entry for Community Game Jam 2019, you a Cardlock apprentice. After finding out your evil master's plans, you set on a journey to find the legendary Cardifact to stop him.

PLAY

yarkindc [at] gmail.com

Uses many great pens from codepen.io.


Sticky Slider Navigation (Responsive) by Ettrics
Dulst hand cards fan with preview by Charles.
Bellshake animation by Studio Twist.





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